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1. Incorporating Project Legion into EVE PvP - in Player Features and Ideas Discussion [original thread]
The original idea/discussion is truncated here for simplicity. I am hoping this gets some player / DEV attention. The original conversation and brainstorming session was met with enthusiasm by a large group of players, thus why I even bother post...
- by Aliath Sunstrike - at 2016.10.26 16:21:47
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2. Sticky:Dev blog: Happy Holidays! - Launchers & Snowballs & Trin... - in EVE Information Portal [original thread]
Thanks for the trinkets. Any chance of a holiday themed Ship SKIN??? The collectibles are nice as are the clothes...but a ship SKIN would be bad A$$. (That and snow sticking to our ships like someone else said.) :) HoHoHo Merry Xmas all!
- by Aliath Sunstrike - at 2015.12.18 19:29:30
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3. Sticky:This Week in EVE #103 - Week 50/2015 - in EVE Information Portal [original thread]
Good stuff as always - Thanks Phantom. Keep em coming.
- by Aliath Sunstrike - at 2015.12.15 02:34:00
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4. Sticky:Dev Blog: EVE Economy Update - EVE Vegas 2015 Report - in EVE Information Portal [original thread]
Probably one of the best dev blogs in years. Judging by the comments, not a lot of people reading? Hope so...more ISK for me. haha
- by Aliath Sunstrike - at 2015.11.06 04:41:04
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5. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
(Preface: Having attended EVE Vegas and the Cap ships roundtable and read/skimmed the 20 plus pages of this thread....) I have one major concern on capital ships... ...Price of ownership. To me, if cap ships are going to have much less EHP a...
- by Aliath Sunstrike - at 2015.10.27 02:38:19
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6. Sticky:Dev blog: #CCPizza GÇô it was real! - in EVE Information Portal [original thread]
This was too cool! Hats off to all involved and especially to our beloved Devs - who, take more $hit from any player group including sports referees I think. :) Sad I missed the donation pile but count on me for a few @ EVE Vegas. #CCPlastered
- by Aliath Sunstrike - at 2015.10.14 22:19:02
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7. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
....andddddd you are going to give traditional Caldari missile boats more speed to compensate .....righhhhhttt???! Also - adding my +1s below. 1) + 1 to this being a script rolled into current tracking disruptors. Easy, less module give and ta...
- by Aliath Sunstrike - at 2015.10.04 04:54:50
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8. [Proposal] Simple way to make Captain's Quarters Useful - in Assembly Hall [original thread]
Bienator II wrote: this would be cool for sure, esp if you could switch between multiple cameras (e.g station sentries, undock etc). But i could imagine that it is more coding work as we might think. However if you mean that you would see a st...
- by Aliath Sunstrike - at 2014.07.23 15:50:00
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9. [Proposal] Simple way to make Captain's Quarters Useful - in Assembly Hall [original thread]
Jint Hikaru wrote: Its been asked for many many times before. I really wouldn't hold your breath for this one. Ah...figures. Thanks. Here is to hoping.
- by Aliath Sunstrike - at 2014.06.10 14:13:00
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10. [Proposal] Simple way to make Captain's Quarters Useful - in Assembly Hall [original thread]
Hopefully this has not been thought of yet because it seems like a VERY easy thing to implement and thus should have been done already. My corpies and I were joking about the usefulness of the CQ tonight while we were getting camped in station. ...
- by Aliath Sunstrike - at 2014.06.10 04:30:00
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11. Sticky:Dev blog: Ship and Module Balancing in Kronos - in EVE Information Portal [original thread]
Fozzie, You got five likes out of me on this one buddy. Very well written Dev Blog (A lot of good ones lately! Kudo's all). Love the pirate ship changes. The Bhaalgorn NOS change is awesome and so many other innovations. Can't wait to fly a Bh...
- by Aliath Sunstrike - at 2014.05.31 02:55:00
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12. Sticky:Dev Blog: Coming in Kronos: Introducing what's in the Kronos... - in EVE Information Portal [original thread]
Oraac Ensor wrote: CCP Vertex wrote: Akrasjel Lanate wrote: Tornii wrote: Why no mention of Dominix redesign in the blog? Has it been cancelled/moved away from Kronos? It never was part of Kronos Correct, the Domi was not intende...
- by Aliath Sunstrike - at 2014.05.22 16:57:00
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13. Sticky:Dev Blog: Coming in Kronos: Introducing what's in the Kronos... - in EVE Information Portal [original thread]
This update should be called "Fozzie" instead of Kronos. :) I kid, I kid! Love the artwork, sound, backside changes. Great stuff all! This is shaping up to be an awesome expansion. Really loving all the polish EVE is getting these days. All thes...
- by Aliath Sunstrike - at 2014.05.22 16:55:00
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14. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
+ 1 Very cool new and welcome addition to the game. I cannot see an abuse/downside to these. TYVM Fozzie You get another like from me good sir. :)
- by Aliath Sunstrike - at 2014.05.21 15:51:00
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15. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Aliath Sunstrike wrote: Yes you can. Just take the numbers Fozzie is throwing out and decrease the nerf a tad. Make it less painful. Do I need to start pulling numbers here>? pull out all the numbers you want, but the...
- by Aliath Sunstrike - at 2014.05.17 19:07:00
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16. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Aliath Sunstrike wrote: Tippia wrote: Aliath Sunstrike wrote: Anyone with a moderate view of life though would get my point darling. It is to say just a moderate buff to current to balance out the cost of rigs. I didn't ...
- by Aliath Sunstrike - at 2014.05.17 19:01:00
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17. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Aliath Sunstrike wrote: Anyone with a moderate view of life though would get my point darling. It is to say just a moderate buff to current to balance out the cost of rigs. I didn't say it had to be HUGE. GǪexcept that it's ...
- by Aliath Sunstrike - at 2014.05.17 18:57:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Aliath Sunstrike wrote: And my question to Fozzie is....why make it a nerf!? Can't this be a "power creep" buff all across the board and just ADD rigs. Why does it have to be #$@#@ $ painful. Because it wouldn't be GÇ£power c...
- by Aliath Sunstrike - at 2014.05.17 18:48:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Desert Ice78 wrote: Why? Because people asked for this nerf. We tried to tell them that it was going to be a nerf, but they wanted it anyway because the prospect of more m-¦ suppressed all rational thought. Poke InTheEye...
- by Aliath Sunstrike - at 2014.05.17 17:55:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
The problem with rigging these is not the long term, but the short term Fozzie. What was fine before is now going to cost me a few billion extra for T2 capital rigs. Stealth ISK Sink much? I like the changes again, but what about a credit or fre...
- by Aliath Sunstrike - at 2014.05.17 17:48:00
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